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kiran kumar85
kiran kumar85

kiran kumar85

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kiran kumar85
Asked: August 18, 20202020-08-18T10:22:23+05:30 2020-08-18T10:22:23+05:30In: Game Maker

Game maker Error with Android Export *.aar files at extension using Adcolony

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I integrated Adcolony ads in my game maker Android Game,and when im trying to build .apk ,i got the following *.aar files at extension error and build failed.

System.IO.IOException: The file ‘D:/game_531CA3FB_689AB3CD\Android\default\game.***.***\elibs/adcolony-3.3.5.\adcolony-3.3.5.aar’ already exists.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at System.IO.File.Copy(String sourceFileName, String destFileName)
at Igor.AndroidUtils.(YYDictionary`2 , String )
at Igor.AndroidUtils.(YYDictionary`2 , String , Boolean , String )
at Igor.AndroidBuilder.Package()
Igor complete.

How to solve this *.aar files at extension problem in Game Maker?

.aar extension error*.aar files at extension adcolony game makerapk build error game maker
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    1 Answer

    1. gamer
      2020-08-18T21:00:53+05:30Added an answer on August 18, 2020 at 9:00 pm

      Even me too faced this error .aar files at extension when building apk export,but its solved when i added the following….

      Goto game maker extensions –> “Inject to Grandle dependencies”
      just add : compile(name: ‘adcolony-sdk-3.3.5’, ext: ‘aar’)

      repositories
      {
      flatDir {
      dirs ‘libs-aar’
      }
      }
      and now create a folder “libs-aar” with the *.aar files in C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.1.287\android\runner\ProjectFiles\ or your game maker install location on your computer.

      And step 2 add : abiFilters in build.grandle (find in ProjectFiles) in section “buildTypes”:
      buildTypes {
      release {
      ndk {
      abiFilters ‘armeabi-v7a’, ‘arm64-v8a’
      }

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